LIGHTING SYSTEM AND ACCESSORIES
1.	General
a.	The Lighting control desk shall be a microprocessor-based system specifically designed to provide complete control of any entertainment, studio or stage lighting system. The lighting control desk shall be the Strand FLX S48 as manufactured by Signify or equivalent.
b.	The console shall provide control of 96 DMX fixtures across 2 universes of DMX512-A/RDM. The console shall output these control channels via two 5-pin XLR connectors or distributed over a 10/100MB Ethernet network using streaming ACN and/or Art-Net 4 protocols via a single RJ45 connector.
c.	A maximum of 10,000 cues, 97 playbacks, 96 groups, 4 x 96 palettes (Color, Beam, Shape and Position), 96 effects and 96 macros may be contained in the electronic memory and stored to any USB storage device. Any of the 97 playbacks can act as a complete cue list, a single scene playback (“Submaster”) or chase sequence.
d.	Recorded cue stacks may be played back simultaneously on a maximum of 97 playback faders.  Channels shall respond to cue information using either Highest Takes Precedence (HTP) or Latest Takes Precedence (LTP) rules, with discrete fade controls provided for all cues. The console may be placed in Tracking or Cue Only mode by the user as a system default and overridden on individual record actions as required.
e.	A dedicated Master Playback fader with dedicated GO button will be provided able to control playback 0. 
f.	The console shall provide 48 multi-use faders that may be operated either in HTP/LTP channel mode or HTP/LTP playback mode. These shall be page-able with up to 2 pages of channels and 2 pages of playbacks. Mode and page number shall be displayed at all times via dedicated and integral LEDs and/or segment displays on the console. 
i.	Each of the 48 multi-use faders shall have a dedicated function button below also. In channel mode this shall give selection functionality. When used in Playback mode the button shall support a range of functions including Flash, Solo, Go Fade, Go Snap, Pause and Tap Tempo. 
g.	The console shall support a built in capacitive multi touch user interface with the option to add an external screen in addition. The external screen may be a monitor or an additional touch screen. It shall be possible to operate the console without an external screen connected. Consoles without this built in multi touch capability shall not be acceptable.
h.	Four page-able rotary encoders shall be provided to control intensity for selected channels, non-intensity parameters, speed & override functions, and system settings. These shall have a tested minimum lifetime of up to 1x106 rotations. When continuous control is required, the encoders shall operate exponentially, allowing fluid control between both fine and coarse movements without the user having to change settings. Consoles with encoders which do not operate to this definition will not be acceptable. 
i.	The four page-able rotary encoders shall be labelled by means of the internal touch display for non-intensity parameters and all other functions without the need of any external peripherals. The display shall show the currently loaded functions of the encoders based on the current selections. Systems using encoders with no labelling on the console shall not be acceptable. 
j.	Non-intensity parameters shall be controllable via the encoders or integral multi-touch touch screen, without the need of any external peripherals. 
k.	Virtual moving light controls shall provide mouse/touch-based tools for all parameters. The tools shall display the current value for each parameter and shall provide controls for adjusting each parameter.
l.	Control and programming features for automated fixture shall also include a standard fixture library with no less than 6000 fixtures with free updates available from the manufacturer. 16-bit fade resolution for any parameter with associated channels shall be supported. Color mixing shall be controlled using the devices native values or via Red Green Blue, Cyan Magenta Yellow or Hue Saturation Value.
m.	System information including all playback status and summary’s, live outputs for all channels, programming tools and system settings shall be displayed on the internal multi-touch display and/or external optional touch screen monitor via a DVI-D connector. The external monitor shall not be required for full operation and display of information. Control systems which require an external monitor to enable operation shall not be acceptable. 
n.	The system shall direct user input through on-screen dynamic prompts and integral LEDs on console keys indicating current operating mode. A context sensitive on-line Help feature shall explain and provide an example of the operation of each feature of the system.
o.	An optional, full-functioning, detachable alphanumeric keyboard shall be supported. The keyboard shall allow labelling of channels, cues, playbacks, groups, palettes, effects, macros and the show. An integral virtual keyboard shall be provided.
p.	Software upgrades shall be made by the user via a USB port; changing internal components shall not be required. Software updates shall not require a specific operating system or administrator access on a computer to be downloaded or installed. Consoles which do require a specific operating system or administrator access on a computer to download or install software updates shall not be acceptable.
q.	The operating software shall be loaded into program execution memory from the internal memory when the console is powered.
r.	A Mirroring type mode shall be achieved by means of “Monitor” app and used on Windows, Android, or Apple wireless tablet devices. Systems that do not allow portable remote monitoring of the main console’s displays shall not be acceptable.
s.	The console shall support a remote-control application available on Windows / Android / Apple devices. Multiple devices may be connected to the system simultaneously for increased workflow. Systems that do not offer wireless remote control of the main console shall not be accepted.
2.	Controls and Playback
a.	Manual Control and Programming 
i.	The programming keyboard and internal Touch screen shall be grouped by function. Major groupings shall be record targeted functions, level assignment functions and multiple channel select functions.
ii.	Non-intensity parameters may be set via the encoders and/or the palettes using the internal multi-touch touch screen. The control shall be fully interactive. In all cases the current value given to all parameters shall be visible on an external touch screen and also grouped into parameter function on the internal touch screen. Systems that do not offer both visual indications of value shall not be accepted. 
iii.	Only those parameters available for control in the active lighting system shall be displayed for control and parameters not appropriate for the current channel selection shall be suppressed.   
iv.	Lamp controls provide direct access to luminaire functions such as striking and dousing arc lamps and calibrating entire fixtures or individual mechanisms of fixtures, as provided by the luminaire manufacturer. User access to these features is normalized across all manufacturers for ease of use.
v.	Fan functions shall be provided through encoder controls.
vi.	Fixtures with CMY or RGB color mixing may be set with direct CMY or RGB controls and/or color picker. The ability to spread multiple colors across a selection of lights shall be achieved using the integral multi-touch touch screen and color picker. Any image file may also be loaded into the console to be used as a color picker. Colors in the images shall be able to be selected for use with the selection of fixtures. Systems that do not support this multiple color selection and image-based control shall not be accepted. 
vii.	Moving light fixtures shall be able to be controlled via the built-in encoders or multi-touch touch screen or external USB mouse. The system shall include a Pan/Tilt grid on the internal and/or external screens. When using the multi-touch screen, it shall be possible to select 2 locations on the Pan/Tilt grid and “fan” (spread) the position of all selected lights between those two points. Systems that do not support this image-based movement selection shall not be accepted.
b.	Playback 
i.	The master fader shall consist of a 60mm Master Fader with associated Go button. All playback faders shall be configured using a global default setting or via individual playback fader settings.
ii.	It shall be possible to instantaneously halt an active cue, go back to the previous cue and manually override the entire fade.   
iii.	The playback status display shall indicate current, past and upcoming cues.  In the cue list, timing may count dynamically with cue execution or remain static during countdown. Percentage of completion and remaining time shall always dynamically countdown for the active cue.  
iv.	It shall be possible to run up to 97 playbacks simultaneously using either HTP or LTP rules defined by the user. Systems that do not offer multiple playback operation shall not be accepted.

c.	Integral Channel/Playback Faders
i.	Playback and fader support shall be provided via the 48 integral 60mm faders with bump (flash) buttons.  These faders shall be page-able and shall operate in HTP/LTP channel and LTP or HTP playback modes. Additional playbacks can be accessed via pages. Via paging, access is provided to all 97 playbacks or up to 96 fixtures.
ii.	Channel mode shall allow the user access to intensity of up to 96 fixtures and shall operate with either HTP or LTP logic. Faders that are not currently set to the same level as the corresponding channel shall have to be matched to that level before affecting channel output.
iii.	Channel fader values may be cleared without asserting LTP control.
iv.	Up to 97 proportional, fully overlapping additive, effect or inhibitive playbacks may be defined. Playbacks shall have single-colored LEDs to indicate playback status. Each playback may have fade up, dwell, and fade down times. Each has a bump (flash) button. Each of the 97 playbacks may hold multiple cues to form a playback. Maximum 10,000 cues across all playbacks.  
v.	Playbacks may be set to fade to minimum value or release control to the previous owner as the Playback is faded toward zero.
vi.	Up to 97 playbacks may be active concurrently. 
a.	Grand Master	
i.	Grand master and blackout button functionality can be optionally accessed via any of the 97 playback faders.
ii.	The grand master shall proportionally fade intensity values to zero.  Blackout shall send all intensity outputs to zero. Non-intensity outputs shall not be affected. No additional configuration shall be required to withhold non-intensity values from Grand Master and Blackout control.
b.	Display Controls
i.	The external displays may be changed between two commonly used layouts at a single button press.
ii.	Channel layout will be provided by means of a dedicated half screen window on the external monitor. This window will show all channels, their current intensity level dependent on programming and/or playback and names. If no external monitor is present the internal touch screen shall show the same with scroll bars. 
iii.	Playback status is shown on a page-by-page basis on the internal or external monitor (if present). This display allows visible readings of all 48 playbacks on the relevant page, their current cue, next cue, fade times. overall playback name and if they are active.
iv.	If no external screen is present then the internal touch screen shall allow for full access to all views, windows, and options. Systems that do not allow full access to all views without the need of an external monitor shall not be accepted.
1.	Operating Modes
a.	Live Mode
i.	Channel selections may be constructed using the bump (flash) buttons below the faders in Channel mode, groups on the touch screen and via the output window. Channel selection and deselection is fully interactive regardless of the method used.  Systems that do not offer these multiple methods of selection shall not be accepted.
ii.	Levels may be set with the optional level encoder wheel and non-intensity encoders. “Selected” channels shall be those last addressed.
iii.	Channels may be recorded into groups for fast recall of commonly used channels. 96 groups shall be available. Groups shall store selection order and intensity.
iv.	Parameter settings/values may be stored in Color, Beam, Shape and Position. Each heading can hold 96 palettes. Each palette may be named by the user for easy recognition and recall. Color palettes will also include a “preview” of the color recorded automatically to allow for fluidness in recall. Systems that do not offer the automatic color coding of palettes shall not be accepted. 
v.	97 playbacks may be stored. Cues may be recorded in any order. Up to 99 decimal cues may be inserted between any two whole number cues.  
vi.	It shall be possible to record cues with the following information:
1.	Any collection of channel data, as determined by the use of “Record”, “Record Only” or selective store commands, combined with parameter filters. 
2.	Cue Level timing and delays for Intensity Up, Intensity Down, Color, Beam, Shape, Position.
3.	Auto and wait time.
4.	Link (next) instruction.
5.	“Move On Dark” Disable.
6.	Name.
7.	Trigger another Playback activity.
vii.	Non-intensity channel parameters may be preset to an upcoming position using Move On Dark. Move On Dark shall set any stored parameter transitions in the cue as soon as possible prior to intensity becoming active.  Move On Dark may be disabled on a cue basis, enabling a “live” move. This function should be fully automatic unless stated by the user. Systems that do not offer this system shall not be accepted. 
viii.	Any channel parameter may be stored with an effect instruction via the inclusion of an Effects Generator. These effects may contain relative offsets from current value, or absolute instructions. The effect behavior may be edited live, with attributes such as size and rate modified and stored at a channel, effect, or cue level. 
ix.	Update may be used to selectively add modified parameter data quickly to that parameter’s current source or a user specified source. It shall be possible to update inactive record targets. It shall also be possible to update back to the current source of the move instruction. A context sensitive display provides detailed information regarding the results of the update command before confirmation.
x.	Live data may be displayed in a summary view and detailed table orientation via the use of the output window.
xi.	Copy shall allow whole playback stacks to be copied to another playback stack.
b.	Patch Display
i.	Patch shall be used to display and modify the system control channels with their associated library data and output addresses.  Data may be viewed in “by channel” or “by address” mode.
ii.	Each channel may be provided with name, pan/tilt swap and invert functions.
iii.	A full library of profiles is provided, with the ability to add newly built fixtures into the console at any time.
iv.	The console shall support automatic discovery and patching of the lighting rig when the console is reset, without input from the user.

c.	Setup
i.	Setup shall access system, show, device, and desk configurations.
ii.	The loading/save functions shall access show data storage, import, export, export to .CSV and clear functions, as well as show data utilities.
iii.	Export to .CSV function shall be available for a formatted table of cue and channel data. 
iv.	A control screen shall be provided for network configuration, software update controls and/or keyboard for labelling option, as well as other system level tools.
1.	Training Options
a.	Training packages shall be available customizable to the individual venue preferences and needs. The level of training (beginner, intermediate or advanced) may be selected, and training may be defined as an element of system commissioning or deferred to a later time.
b.	Online training videos shall be available free of charge to the individual, split into separate sessions which can be watched as-and-when required by the individual, without the need to watch previous videos first.
2.	Warranty
a.	The unit shall be protected by a minimum of a 2 year “return to base” warranty.
3.	Interface Options
a.	The unit shall support a variety of local interfaces.  
i.	External Power Supply
ii.	USB (two ports for connecting devices such as an alphanumeric keyboard, mouse, touch screens, USB Flash drive, etc.) The desk shall provide at least one USB port on the face panel itself.
iii.	RJ45 network port (one configurable ports) 
iv.	One DVI-D video output connectors, supporting a maximum of one DVI monitors at 1024*768 resolution minimum, touchscreen, and multi-touch controls optional.
v.	Two DMX512-A/RDM Ports 
4.	Accessories 
a.	ZerOS Remote App for Android/Apple
b.	ZerOS Monitor App for Android/Apple/Windows
5.	Physical and Acoustical
a.	All operator controls and electronics for a standard system shall be housed in a single desktop console, not to exceed 669mm wide, 284mm deep, 68mm high, weighing 5.5kg. 
b.	Power shall be supplied via an external power supply, accepting a 100 – 240V AC input at 50 or 60Hz.
c.	At typical CPU utilization, the unit shall operate at ≤ 26 dBA. Consoles exceeding this value or deploying a fan for cooling shall not be acceptable.